AnimationNodeStateMachineTransition
Inherits: Resource < Reference < Object
Tutorials
Properties
String | advance_condition | "" |
bool | auto_advance | false |
bool | disabled | false |
int | priority | 1 |
SwitchMode | switch_mode | 0 |
float | xfade_time | 0.0 |
Signals
advance_condition_changed ( )
Emitted when advance_condition is changed.
Enumerations
enum SwitchMode:
- SWITCH_MODE_IMMEDIATE = 0 --- Switch to the next state immediately. The current state will end and blend into the beginning of the new one.
- SWITCH_MODE_SYNC = 1 --- Switch to the next state immediately, but will seek the new state to the playback position of the old state.
- SWITCH_MODE_AT_END = 2 --- Wait for the current state playback to end, then switch to the beginning of the next state animation.
Property Descriptions
String advance_condition
Default | "" |
Setter | set_advance_condition(value) |
Getter | get_advance_condition() |
Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the AnimationTree that can be controlled from code (see https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code). For example, if AnimationTree.tree_root is an AnimationNodeStateMachine and advance_condition is set to "idle"
:
$animation_tree["parameters/conditions/idle"] = is_on_floor and (linear_velocity.x == 0)
bool auto_advance
Default | false |
Setter | set_auto_advance(value) |
Getter | has_auto_advance() |
Turn on the transition automatically when this state is reached. This works best with SWITCH_MODE_AT_END.
bool disabled
Default | false |
Setter | set_disabled(value) |
Getter | is_disabled() |
Don't use this transition during AnimationNodeStateMachinePlayback.travel or auto_advance.
int priority
Default | 1 |
Setter | set_priority(value) |
Getter | get_priority() |
Lower priority transitions are preferred when travelling through the tree via AnimationNodeStateMachinePlayback.travel or auto_advance.
SwitchMode switch_mode
Default | 0 |
Setter | set_switch_mode(value) |
Getter | get_switch_mode() |
The transition type.
float xfade_time
Default | 0.0 |
Setter | set_xfade_time(value) |
Getter | get_xfade_time() |
The time to cross-fade between this state and the next.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_animationnodestatemachinetransition.html