CharFXTransform
Controls how an individual character will be displayed in a RichTextEffect.
Description
By setting various properties on this object, you can control how individual characters will be displayed in a RichTextEffect.
Tutorials
Properties
int | absolute_index | 0 |
int | character | 0 |
Color | color | Color( 0, 0, 0, 1 ) |
float | elapsed_time | 0.0 |
Dictionary | env | {} |
Vector2 | offset | Vector2( 0, 0 ) |
int | relative_index | 0 |
bool | visible | true |
Property Descriptions
int absolute_index
Default | 0 |
Setter | set_absolute_index(value) |
Getter | get_absolute_index() |
The index of the current character (starting from 0). Setting this property won't affect drawing.
int character
Default | 0 |
Setter | set_character(value) |
Getter | get_character() |
The Unicode codepoint the character will use. This only affects non-whitespace characters. @GDScript.ord can be useful here. For example, the following will replace all characters with asterisks:
# `char_fx` is the CharFXTransform parameter from `_process_custom_fx()`. # See the RichTextEffect documentation for details. char_fx.character = ord("*")
Color color
Default | Color( 0, 0, 0, 1 ) |
Setter | set_color(value) |
Getter | get_color() |
The color the character will be drawn with.
float elapsed_time
Default | 0.0 |
Setter | set_elapsed_time(value) |
Getter | get_elapsed_time() |
The time elapsed since the RichTextLabel was added to the scene tree (in seconds). Time stops when the project is paused, unless the RichTextLabel's Node.pause_mode is set to Node.PAUSE_MODE_PROCESS.
Note: Time still passes while the RichTextLabel is hidden.
Dictionary env
Default | {} |
Setter | set_environment(value) |
Getter | get_environment() |
Contains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as bool, int or float, they will be converted automatically. Color codes in the form #rrggbb
or #rgb
will be converted to an opaque Color. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.
For example, the opening BBCode tag [example foo=hello bar=true baz=42 color=#ffffff]
will map to the following Dictionary:
{"foo": "hello", "bar": true, "baz": 42, "color": Color(1, 1, 1, 1)}
Vector2 offset
Default | Vector2( 0, 0 ) |
Setter | set_offset(value) |
Getter | get_offset() |
The position offset the character will be drawn with (in pixels).
int relative_index
Default | 0 |
Setter | set_relative_index(value) |
Getter | get_relative_index() |
The index of the current character (starting from 0). Setting this property won't affect drawing.
bool visible
Default | true |
Setter | set_visibility(value) |
Getter | is_visible() |
If true
, the character will be drawn. If false
, the character will be hidden. Characters around hidden characters will reflow to take the space of hidden characters. If this is not desired, set their color to Color(1, 1, 1, 0)
instead.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_charfxtransform.html