ScriptCreateDialog
Inherits: ConfirmationDialog < AcceptDialog < WindowDialog < Popup < Control < CanvasItem < Node < Object
The Editor's popup dialog for creating new Script files.
Description
The ScriptCreateDialog
creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the Popup.popup methods.
func _ready(): dialog.config("Node", "res://new_node.gd") # For in-engine types dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types dialog.popup_centered()
Properties
bool | dialog_hide_on_ok |
false (parent override)
|
float | margin_bottom |
232.0 (parent override)
|
float | margin_right |
361.0 (parent override)
|
Vector2 | rect_size |
Vector2( 361, 232 ) (parent override)
|
String | window_title |
"Attach Node Script" (parent override)
|
Methods
void | config ( String inherits, String path, bool built_in_enabled=true, bool load_enabled=true ) |
Signals
script_created ( Script script )
Emitted when the user clicks the OK button.
Method Descriptions
void config ( String inherits, String path, bool built_in_enabled=true, bool load_enabled=true )
Prefills required fields to configure the ScriptCreateDialog for use.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_scriptcreatedialog.html