ScriptCreateDialog

Inherits: ConfirmationDialog < AcceptDialog < WindowDialog < Popup < Control < CanvasItem < Node < Object

The Editor's popup dialog for creating new Script files.

Description

The ScriptCreateDialog creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the Popup.popup methods.

func _ready():
    dialog.config("Node", "res://new_node.gd") # For in-engine types
    dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types
    dialog.popup_centered()

Properties

bool dialog_hide_on_ok false (parent override)
float margin_bottom 232.0 (parent override)
float margin_right 361.0 (parent override)
Vector2 rect_size Vector2( 361, 232 ) (parent override)
String window_title "Attach Node Script" (parent override)

Methods

void config ( String inherits, String path, bool built_in_enabled=true, bool load_enabled=true )

Signals

script_created ( Script script )

Emitted when the user clicks the OK button.

Method Descriptions

void config ( String inherits, String path, bool built_in_enabled=true, bool load_enabled=true )

Prefills required fields to configure the ScriptCreateDialog for use.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_scriptcreatedialog.html