World
Inherits: Resource < Reference < Object
Class that has everything pertaining to a world.
Description
Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Spatial nodes register their resources into the current world.
Tutorials
Properties
PhysicsDirectSpaceState | direct_space_state |
Environment | environment |
Environment | fallback_environment |
RID | scenario |
RID | space |
Property Descriptions
PhysicsDirectSpaceState direct_space_state
Getter | get_direct_space_state() |
Direct access to the world's physics 3D space state. Used for querying current and potential collisions. Must only be accessed from within _physics_process(delta)
.
Environment environment
Setter | set_environment(value) |
Getter | get_environment() |
The World's Environment.
Environment fallback_environment
Setter | set_fallback_environment(value) |
Getter | get_fallback_environment() |
The World's fallback_environment will be used if the World's Environment fails or is missing.
RID scenario
Getter | get_scenario() |
The World's visual scenario.
RID space
Getter | get_space() |
The World's physics space.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_world.html