Reference
Inherits: Object
Inherited By: ARVRInterface, AStar, AStar2D, AnimationTrackEditPlugin, AudioEffectInstance, AudioStreamPlayback, CameraFeed, CharFXTransform, ConfigFile, Crypto, DTLSServer, Directory, EditorExportPlugin, EditorFeatureProfile, EditorInspectorPlugin, EditorResourceConversionPlugin, EditorResourcePreviewGenerator, EditorSceneImporter, EditorScenePostImport, EditorScript, EncodedObjectAsID, Expression, File, FuncRef, GDNative, GDScriptFunctionState, HTTPClient, HashingContext, JSONParseResult, JavaClass, KinematicCollision, KinematicCollision2D, MeshDataTool, MultiplayerAPI, Mutex, PCKPacker, PackedDataContainerRef, PacketPeer, Physics2DShapeQueryParameters, Physics2DShapeQueryResult, Physics2DTestMotionResult, PhysicsShapeQueryParameters, PhysicsShapeQueryResult, RandomNumberGenerator, RegEx, RegExMatch, Resource, ResourceFormatLoader, ResourceFormatSaver, ResourceImporter, ResourceInteractiveLoader, SceneState, SceneTreeTimer, Semaphore, SkinReference, SpatialGizmo, SpatialVelocityTracker, StreamPeer, SurfaceTool, TCP_Server, Thread, TriangleMesh, UDPServer, UPNP, UPNPDevice, VisualScriptFunctionState, WeakRef, WebRTCPeerConnection, XMLParser
Base class for reference-counted objects.
Description
Base class for any object that keeps a reference count. Resource and many other helper objects inherit this class.
Unlike Objects, References keep an internal reference counter so that they are automatically released when no longer in use, and only then. References therefore do not need to be freed manually with Object.free.
In the vast majority of use cases, instantiating and using Reference
-derived types is all you need to do. The methods provided in this class are only for advanced users, and can cause issues if misused.
Tutorials
Methods
bool | init_ref ( ) |
bool | reference ( ) |
bool | unreference ( ) |
Method Descriptions
bool init_ref ( )
Initializes the internal reference counter. Use this only if you really know what you are doing.
Returns whether the initialization was successful.
bool reference ( )
Increments the internal reference counter. Use this only if you really know what you are doing.
Returns true
if the increment was successful, false
otherwise.
bool unreference ( )
Decrements the internal reference counter. Use this only if you really know what you are doing.
Returns true
if the decrement was successful, false
otherwise.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_reference.html