DynamicFontData
Inherits: Resource < Reference < Object
Used with DynamicFont to describe the location of a font file.
Description
Used with DynamicFont to describe the location of a vector font file for dynamic rendering at runtime.
Properties
bool | antialiased | true |
String | font_path | "" |
Hinting | hinting | 2 |
Enumerations
enum Hinting:
- HINTING_NONE = 0 --- Disables font hinting (smoother but less crisp).
- HINTING_LIGHT = 1 --- Use the light font hinting mode.
- HINTING_NORMAL = 2 --- Use the default font hinting mode (crisper but less smooth).
Property Descriptions
bool antialiased
Default | true |
Setter | set_antialiased(value) |
Getter | is_antialiased() |
If true
, the font is rendered with anti-aliasing. This property applies both to the main font and its outline (if it has one).
String font_path
Default | "" |
Setter | set_font_path(value) |
Getter | get_font_path() |
The path to the vector font file.
Hinting hinting
Default | 2 |
Setter | set_hinting(value) |
Getter | get_hinting() |
The font hinting mode used by FreeType. See Hinting for options.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_dynamicfontdata.html