Expression
A class that stores an expression you can execute.
Description
An expression can be made of any arithmetic operation, built-in math function call, method call of a passed instance, or built-in type construction call.
An example expression text using the built-in math functions could be sqrt(pow(3,2) + pow(4,2))
.
In the following example we use a LineEdit node to write our expression and show the result.
onready var expression = Expression.new() func _ready(): $LineEdit.connect("text_entered", self, "_on_text_entered") func _on_text_entered(command): var error = expression.parse(command, []) if error != OK: print(expression.get_error_text()) return var result = expression.execute([], null, true) if not expression.has_execute_failed(): $LineEdit.text = str(result)
Methods
Variant | execute ( Array inputs=[ ], Object base_instance=null, bool show_error=true ) |
String | get_error_text ( ) const |
bool | has_execute_failed ( ) const |
Error | parse ( String expression, PoolStringArray input_names=PoolStringArray( ) ) |
Method Descriptions
Variant execute ( Array inputs=[ ], Object base_instance=null, bool show_error=true )
Executes the expression that was previously parsed by parse and returns the result. Before you use the returned object, you should check if the method failed by calling has_execute_failed.
If you defined input variables in parse, you can specify their values in the inputs array, in the same order.
String get_error_text ( ) const
Returns the error text if parse has failed.
bool has_execute_failed ( ) const
Returns true
if execute has failed.
Error parse ( String expression, PoolStringArray input_names=PoolStringArray( ) )
Parses the expression and returns an Error code.
You can optionally specify names of variables that may appear in the expression with input_names
, so that you can bind them when it gets executed.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_expression.html