AudioEffectPhaser
Inherits: AudioEffect < Resource < Reference < Object
Adds a phaser audio effect to an Audio bus.
Combines the original signal with a copy that is slightly out of phase with the original.
Description
Combines phase-shifted signals with the original signal. The movement of the phase-shifted signals is controlled using a low-frequency oscillator.
Properties
float | depth | 1.0 |
float | feedback | 0.7 |
float | range_max_hz | 1600.0 |
float | range_min_hz | 440.0 |
float | rate_hz | 0.5 |
Property Descriptions
float depth
Default | 1.0 |
Setter | set_depth(value) |
Getter | get_depth() |
Governs how high the filter frequencies sweep. Low value will primarily affect bass frequencies. High value can sweep high into the treble. Value can range from 0.1 to 4.
float feedback
Default | 0.7 |
Setter | set_feedback(value) |
Getter | get_feedback() |
Output percent of modified sound. Value can range from 0.1 to 0.9.
float range_max_hz
Default | 1600.0 |
Setter | set_range_max_hz(value) |
Getter | get_range_max_hz() |
Determines the maximum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000.
float range_min_hz
Default | 440.0 |
Setter | set_range_min_hz(value) |
Getter | get_range_min_hz() |
Determines the minimum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000.
float rate_hz
Default | 0.5 |
Setter | set_rate_hz(value) |
Getter | get_rate_hz() |
Adjusts the rate in Hz at which the effect sweeps up and down across the frequency range.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_audioeffectphaser.html