InputEventKey

Inherits: InputEventWithModifiers < InputEvent < Resource < Reference < Object

Input event type for keyboard events.

Description

Stores key presses on the keyboard. Supports key presses, key releases and echo events.

Tutorials

Properties

bool echo false
bool pressed false
int scancode 0
int unicode 0

Methods

int get_scancode_with_modifiers ( ) const

Property Descriptions

bool echo

Default false
Setter set_echo(value)
Getter is_echo()

If true, the key was already pressed before this event. It means the user is holding the key down.

bool pressed

Default false
Setter set_pressed(value)
Getter is_pressed()

If true, the key's state is pressed. If false, the key's state is released.

int scancode

Default 0
Setter set_scancode(value)
Getter get_scancode()

The key scancode, which corresponds to one of the KeyList constants.

To get a human-readable representation of the InputEventKey, use OS.get_scancode_string(event.scancode) where event is the InputEventKey.

int unicode

Default 0
Setter set_unicode(value)
Getter get_unicode()

The key Unicode identifier (when relevant). Unicode identifiers for the composite characters and complex scripts may not be available unless IME input mode is active. See OS.set_ime_active for more information.

Method Descriptions

int get_scancode_with_modifiers ( ) const

Returns the scancode combined with modifier keys such as Shift or Alt. See also InputEventWithModifiers.

To get a human-readable representation of the InputEventKey with modifiers, use OS.get_scancode_string(event.get_scancode_with_modifiers()) where event is the InputEventKey.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_inputeventkey.html