PrismMesh
Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object
Class representing a prism-shaped PrimitiveMesh.
Description
Class representing a prism-shaped PrimitiveMesh.
Properties
float | left_to_right | 0.5 |
Vector3 | size | Vector3( 2, 2, 2 ) |
int | subdivide_depth | 0 |
int | subdivide_height | 0 |
int | subdivide_width | 0 |
Property Descriptions
float left_to_right
Default | 0.5 |
Setter | set_left_to_right(value) |
Getter | get_left_to_right() |
Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge.
Vector3 size
Default | Vector3( 2, 2, 2 ) |
Setter | set_size(value) |
Getter | get_size() |
Size of the prism.
int subdivide_depth
Default | 0 |
Setter | set_subdivide_depth(value) |
Getter | get_subdivide_depth() |
Number of added edge loops along the Z axis.
int subdivide_height
Default | 0 |
Setter | set_subdivide_height(value) |
Getter | get_subdivide_height() |
Number of added edge loops along the Y axis.
int subdivide_width
Default | 0 |
Setter | set_subdivide_width(value) |
Getter | get_subdivide_width() |
Number of added edge loops along the X axis.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_prismmesh.html