MeshInstance2D
Inherits: Node2D < CanvasItem < Node < Object
Node used for displaying a Mesh in 2D.
Description
Node used for displaying a Mesh in 2D. Can be constructed from an existing Sprite via a tool in the editor toolbar. Select "Sprite" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D".
Tutorials
Properties
Mesh | mesh |
Texture | normal_map |
Texture | texture |
Signals
texture_changed ( )
Emitted when the texture is changed.
Property Descriptions
Mesh mesh
Setter | set_mesh(value) |
Getter | get_mesh() |
The Mesh that will be drawn by the MeshInstance2D
.
Texture normal_map
Setter | set_normal_map(value) |
Getter | get_normal_map() |
The normal map that will be used if using the default CanvasItemMaterial.
Note: Godot expects the normal map to use X+, Y-, and Z+ coordinates. See this page for a comparison of normal map coordinates expected by popular engines.
Texture texture
Setter | set_texture(value) |
Getter | get_texture() |
The Texture that will be used if using the default CanvasItemMaterial. Can be accessed as TEXTURE
in CanvasItem shader.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_meshinstance2d.html