InputEventScreenDrag
Inherits: InputEvent < Resource < Reference < Object
Input event type for screen drag events. Only available on mobile devices.
Description
Contains screen drag information. See Node._input.
Tutorials
Properties
int | index | 0 |
Vector2 | position | Vector2( 0, 0 ) |
Vector2 | relative | Vector2( 0, 0 ) |
Vector2 | speed | Vector2( 0, 0 ) |
Property Descriptions
int index
Default | 0 |
Setter | set_index(value) |
Getter | get_index() |
The drag event index in the case of a multi-drag event.
Vector2 position
Default | Vector2( 0, 0 ) |
Setter | set_position(value) |
Getter | get_position() |
The drag position.
Vector2 relative
Default | Vector2( 0, 0 ) |
Setter | set_relative(value) |
Getter | get_relative() |
The drag position relative to its start position.
Vector2 speed
Default | Vector2( 0, 0 ) |
Setter | set_speed(value) |
Getter | get_speed() |
The drag speed.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_inputeventscreendrag.html