Node2D
Inherits: CanvasItem < Node < Object
Inherited By: AnimatedSprite, AudioStreamPlayer2D, BackBufferCopy, Bone2D, CPUParticles2D, Camera2D, CanvasModulate, CollisionObject2D, CollisionPolygon2D, CollisionShape2D, Joint2D, Light2D, LightOccluder2D, Line2D, MeshInstance2D, MultiMeshInstance2D, Navigation2D, NavigationPolygonInstance, ParallaxLayer, Particles2D, Path2D, PathFollow2D, Polygon2D, Position2D, RayCast2D, RemoteTransform2D, Skeleton2D, Sprite, TileMap, TouchScreenButton, VisibilityNotifier2D, YSort
A 2D game object, inherited by all 2D-related nodes. Has a position, rotation, scale, and Z index.
Description
A 2D game object, with a transform (position, rotation, and scale). All 2D nodes, including physics objects and sprites, inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control of the node's render order.
Tutorials
Properties
Vector2 | global_position | |
float | global_rotation | |
float | global_rotation_degrees | |
Vector2 | global_scale | |
Transform2D | global_transform | |
Vector2 | position | Vector2( 0, 0 ) |
float | rotation | 0.0 |
float | rotation_degrees | 0.0 |
Vector2 | scale | Vector2( 1, 1 ) |
Transform2D | transform | |
bool | z_as_relative | true |
int | z_index | 0 |
Methods
void | apply_scale ( Vector2 ratio ) |
float | get_angle_to ( Vector2 point ) const |
Transform2D | get_relative_transform_to_parent ( Node parent ) const |
void | global_translate ( Vector2 offset ) |
void | look_at ( Vector2 point ) |
void | move_local_x ( float delta, bool scaled=false ) |
void | move_local_y ( float delta, bool scaled=false ) |
void | rotate ( float radians ) |
Vector2 | to_global ( Vector2 local_point ) const |
Vector2 | to_local ( Vector2 global_point ) const |
void | translate ( Vector2 offset ) |
Property Descriptions
Vector2 global_position
Setter | set_global_position(value) |
Getter | get_global_position() |
Global position.
float global_rotation
Setter | set_global_rotation(value) |
Getter | get_global_rotation() |
Global rotation in radians.
float global_rotation_degrees
Setter | set_global_rotation_degrees(value) |
Getter | get_global_rotation_degrees() |
Global rotation in degrees.
Vector2 global_scale
Setter | set_global_scale(value) |
Getter | get_global_scale() |
Global scale.
Transform2D global_transform
Setter | set_global_transform(value) |
Getter | get_global_transform() |
Global Transform2D.
Vector2 position
Default | Vector2( 0, 0 ) |
Setter | set_position(value) |
Getter | get_position() |
Position, relative to the node's parent.
float rotation
Default | 0.0 |
Setter | set_rotation(value) |
Getter | get_rotation() |
Rotation in radians, relative to the node's parent.
float rotation_degrees
Default | 0.0 |
Setter | set_rotation_degrees(value) |
Getter | get_rotation_degrees() |
Rotation in degrees, relative to the node's parent.
Vector2 scale
Default | Vector2( 1, 1 ) |
Setter | set_scale(value) |
Getter | get_scale() |
The node's scale. Unscaled value: (1, 1)
.
Transform2D transform
Setter | set_transform(value) |
Getter | get_transform() |
Local Transform2D.
bool z_as_relative
Default | true |
Setter | set_z_as_relative(value) |
Getter | is_z_relative() |
If true
, the node's Z index is relative to its parent's Z index. If this node's Z index is 2 and its parent's effective Z index is 3, then this node's effective Z index will be 2 + 3 = 5.
int z_index
Default | 0 |
Setter | set_z_index(value) |
Getter | get_z_index() |
Z index. Controls the order in which the nodes render. A node with a higher Z index will display in front of others.
Method Descriptions
void apply_scale ( Vector2 ratio )
Multiplies the current scale by the ratio
vector.
float get_angle_to ( Vector2 point ) const
Returns the angle between the node and the point
in radians.
Transform2D get_relative_transform_to_parent ( Node parent ) const
Returns the Transform2D relative to this node's parent.
void global_translate ( Vector2 offset )
Adds the offset
vector to the node's global position.
void look_at ( Vector2 point )
Rotates the node so it points towards the point
, which is expected to use global coordinates.
void move_local_x ( float delta, bool scaled=false )
Applies a local translation on the node's X axis based on the Node._process's delta
. If scaled
is false
, normalizes the movement.
void move_local_y ( float delta, bool scaled=false )
Applies a local translation on the node's Y axis based on the Node._process's delta
. If scaled
is false
, normalizes the movement.
void rotate ( float radians )
Applies a rotation to the node, in radians, starting from its current rotation.
Vector2 to_global ( Vector2 local_point ) const
Transforms the provided local position into a position in global coordinate space. The input is expected to be local relative to the Node2D
it is called on. e.g. Applying this method to the positions of child nodes will correctly transform their positions into the global coordinate space, but applying it to a node's own position will give an incorrect result, as it will incorporate the node's own transformation into its global position.
Vector2 to_local ( Vector2 global_point ) const
Transforms the provided global position into a position in local coordinate space. The output will be local relative to the Node2D
it is called on. e.g. It is appropriate for determining the positions of child nodes, but it is not appropriate for determining its own position relative to its parent.
void translate ( Vector2 offset )
Translates the node by the given offset
in local coordinates.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_node2d.html