TextureArray
Inherits: TextureLayered < Resource < Reference < Object
Array of textures stored in a single primitive.
Description
TextureArray
s store an array of images in a single Texture primitive. Each layer of the texture array has its own mipmap chain. This makes it is a good alternative to texture atlases.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_texturearray.html