ConvexPolygonShape2D
Inherits: Shape2D < Resource < Reference < Object
Convex polygon shape for 2D physics.
Description
Convex polygon shape for 2D physics. A convex polygon, whatever its shape, is internally decomposed into as many convex polygons as needed to ensure all collision checks against it are always done on convex polygons (which are faster to check).
The main difference between a ConvexPolygonShape2D
and a ConcavePolygonShape2D is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection.
Properties
PoolVector2Array | points | PoolVector2Array( ) |
Methods
void | set_point_cloud ( PoolVector2Array point_cloud ) |
Property Descriptions
PoolVector2Array points
Default | PoolVector2Array( ) |
Setter | set_points(value) |
Getter | get_points() |
The polygon's list of vertices. Can be in either clockwise or counterclockwise order.
Method Descriptions
void set_point_cloud ( PoolVector2Array point_cloud )
Based on the set of points provided, this creates and assigns the points property using the convex hull algorithm. Removing all unneeded points. See Geometry.convex_hull_2d for details.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_convexpolygonshape2d.html