InputEventScreenTouch
Inherits: InputEvent < Resource < Reference < Object
Input event type for screen touch events.
(only available on mobile devices)
Description
Stores multi-touch press/release information. Supports touch press, touch release and index for multi-touch count and order.
Tutorials
Properties
int | index | 0 |
Vector2 | position | Vector2( 0, 0 ) |
bool | pressed | false |
Property Descriptions
int index
Default | 0 |
Setter | set_index(value) |
Getter | get_index() |
The touch index in the case of a multi-touch event. One index = one finger.
Vector2 position
Default | Vector2( 0, 0 ) |
Setter | set_position(value) |
Getter | get_position() |
The touch position.
bool pressed
Default | false |
Setter | set_pressed(value) |
Getter | is_pressed() |
If true
, the touch's state is pressed. If false
, the touch's state is released.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_inputeventscreentouch.html