CheckBox
Inherits: Button < BaseButton < Control < CanvasItem < Node < Object
Binary choice user interface widget. See also CheckButton.
Description
A checkbox allows the user to make a binary choice (choosing only one of two possible options). It's similar to CheckButton in functionality, but it has a different appearance. To follow established UX patterns, it's recommended to use CheckBox when toggling it has no immediate effect on something. For instance, it should be used when toggling it will only do something once a confirmation button is pressed.
Properties
TextAlign | align |
0 (parent override)
|
bool | toggle_mode |
true (parent override)
|
Theme Properties
int | check_vadjust | 0 |
Texture | checked | |
StyleBox | disabled | |
StyleBox | focus | |
Font | font | |
Color | font_color | Color( 0.88, 0.88, 0.88, 1 ) |
Color | font_color_disabled | Color( 0.9, 0.9, 0.9, 0.2 ) |
Color | font_color_hover | Color( 0.94, 0.94, 0.94, 1 ) |
Color | font_color_hover_pressed | Color( 1, 1, 1, 1 ) |
Color | font_color_pressed | Color( 1, 1, 1, 1 ) |
StyleBox | hover | |
StyleBox | hover_pressed | |
int | hseparation | 4 |
StyleBox | normal | |
StyleBox | pressed | |
Texture | radio_checked | |
Texture | radio_unchecked | |
Texture | unchecked |
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_checkbox.html