PlaneShape
Inherits: Shape < Resource < Reference < Object
Infinite plane shape for 3D collisions.
Description
An infinite plane shape for 3D collisions. Note that the Plane's normal matters; anything "below" the plane will collide with it. If the PlaneShape
is used in a PhysicsBody, it will cause colliding objects placed "below" it to teleport "above" the plane.
Properties
Plane | plane | Plane( 0, 1, 0, 0 ) |
Property Descriptions
Plane plane
Default | Plane( 0, 1, 0, 0 ) |
Setter | set_plane(value) |
Getter | get_plane() |
The Plane used by the PlaneShape
for collision.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_planeshape.html