PhysicsBody2D
Inherits: CollisionObject2D < Node2D < CanvasItem < Node < Object
Inherited By: KinematicBody2D, RigidBody2D, StaticBody2D
Base class for all objects affected by physics in 2D space.
Description
PhysicsBody2D is an abstract base class for implementing a physics body. All *Body2D types inherit from it.
Tutorials
Properties
int | collision_layer | 1 |
int | collision_mask | 1 |
bool | input_pickable |
false (parent override)
|
int | layers |
Methods
void | add_collision_exception_with ( Node body ) |
Array | get_collision_exceptions ( ) |
bool | get_collision_layer_bit ( int bit ) const |
bool | get_collision_mask_bit ( int bit ) const |
void | remove_collision_exception_with ( Node body ) |
void | set_collision_layer_bit ( int bit, bool value ) |
void | set_collision_mask_bit ( int bit, bool value ) |
Property Descriptions
int collision_layer
Default | 1 |
Setter | set_collision_layer(value) |
Getter | get_collision_layer() |
The physics layers this area is in.
Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.
A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See Collision layers and masks in the documentation for more information.
int collision_mask
Default | 1 |
Setter | set_collision_mask(value) |
Getter | get_collision_mask() |
The physics layers this area scans for collisions. See Collision layers and masks in the documentation for more information.
int layers
Both collision_layer and collision_mask. Returns collision_layer when accessed. Updates collision_layer and collision_mask when modified.
Method Descriptions
void add_collision_exception_with ( Node body )
Adds a body to the list of bodies that this body can't collide with.
Array get_collision_exceptions ( )
Returns an array of nodes that were added as collision exceptions for this body.
bool get_collision_layer_bit ( int bit ) const
Returns an individual bit on the collision_layer.
bool get_collision_mask_bit ( int bit ) const
Returns an individual bit on the collision_mask.
void remove_collision_exception_with ( Node body )
Removes a body from the list of bodies that this body can't collide with.
void set_collision_layer_bit ( int bit, bool value )
Sets individual bits on the collision_layer bitmask. Use this if you only need to change one layer's value.
void set_collision_mask_bit ( int bit, bool value )
Sets individual bits on the collision_mask bitmask. Use this if you only need to change one layer's value.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_physicsbody2d.html