EditorSettings
Inherits: Resource < Reference < Object
Object that holds the project-independent editor settings.
Description
Object that holds the project-independent editor settings. These settings are generally visible in the Editor > Editor Settings menu.
Property names use slash delimiters to distinguish sections. Setting values can be of any Variant type. It's recommended to use snake_case
for editor settings to be consistent with the Godot editor itself.
Accessing the settings can be done using the following methods, such as:
# `settings.set("some/property", value)` also works as this class overrides `_set()` internally. settings.set_setting("some/property",value) # `settings.get("some/property", value)` also works as this class overrides `_get()` internally. settings.get_setting("some/property") var list_of_settings = settings.get_property_list()
Note: This class shouldn't be instantiated directly. Instead, access the singleton using EditorInterface.get_editor_settings.
Methods
void | add_property_info ( Dictionary info ) |
void | erase ( String property ) |
PoolStringArray | get_favorites ( ) const |
Variant | get_project_metadata ( String section, String key, Variant default=null ) const |
String | get_project_settings_dir ( ) const |
PoolStringArray | get_recent_dirs ( ) const |
Variant | get_setting ( String name ) const |
String | get_settings_dir ( ) const |
bool | has_setting ( String name ) const |
bool | property_can_revert ( String name ) |
Variant | property_get_revert ( String name ) |
void | set_favorites ( PoolStringArray dirs ) |
void | set_initial_value ( String name, Variant value, bool update_current ) |
void | set_project_metadata ( String section, String key, Variant data ) |
void | set_recent_dirs ( PoolStringArray dirs ) |
void | set_setting ( String name, Variant value ) |
Signals
settings_changed ( )
Emitted after any editor setting has changed.
Constants
NOTIFICATION_EDITOR_SETTINGS_CHANGED = 10000 --- Emitted after any editor setting has changed. It's used by various editor plugins to update their visuals on theme changes or logic on configuration changes.
Method Descriptions
void add_property_info ( Dictionary info )
Adds a custom property info to a property. The dictionary must contain:
-
name
: String (the name of the property) -
type
: int (see Variant.Type) - optionally
hint
: int (see PropertyHint) andhint_string
: String
Example:
editor_settings.set("category/property_name", 0) var property_info = { "name": "category/property_name", "type": TYPE_INT, "hint": PROPERTY_HINT_ENUM, "hint_string": "one,two,three" } editor_settings.add_property_info(property_info)
void erase ( String property )
Erases the setting whose name is specified by property
.
PoolStringArray get_favorites ( ) const
Returns the list of favorite files and directories for this project.
Variant get_project_metadata ( String section, String key, Variant default=null ) const
Returns project-specific metadata for the section
and key
specified. If the metadata doesn't exist, default
will be returned instead. See also set_project_metadata.
String get_project_settings_dir ( ) const
Returns the project-specific settings path. Projects all have a unique subdirectory inside the settings path where project-specific settings are saved.
PoolStringArray get_recent_dirs ( ) const
Returns the list of recently visited folders in the file dialog for this project.
Variant get_setting ( String name ) const
Returns the value of the setting specified by name
. This is equivalent to using Object.get on the EditorSettings instance.
String get_settings_dir ( ) const
Gets the global settings path for the engine. Inside this path, you can find some standard paths such as:
settings/tmp
- Used for temporary storage of files
settings/templates
- Where export templates are located
bool has_setting ( String name ) const
Returns true
if the setting specified by name
exists, false
otherwise.
bool property_can_revert ( String name )
Returns true
if the setting specified by name
can have its value reverted to the default value, false
otherwise. When this method returns true
, a Revert button will display next to the setting in the Editor Settings.
Variant property_get_revert ( String name )
Returns the default value of the setting specified by name
. This is the value that would be applied when clicking the Revert button in the Editor Settings.
void set_favorites ( PoolStringArray dirs )
Sets the list of favorite files and directories for this project.
void set_initial_value ( String name, Variant value, bool update_current )
Sets the initial value of the setting specified by name
to value
. This is used to provide a value for the Revert button in the Editor Settings. If update_current
is true, the current value of the setting will be set to value
as well.
void set_project_metadata ( String section, String key, Variant data )
Sets project-specific metadata with the section
, key
and data
specified. This metadata is stored outside the project folder and therefore won't be checked into version control. See also get_project_metadata.
void set_recent_dirs ( PoolStringArray dirs )
Sets the list of recently visited folders in the file dialog for this project.
void set_setting ( String name, Variant value )
Sets the value
of the setting specified by name
. This is equivalent to using Object.set on the EditorSettings instance.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_editorsettings.html