Skin

Inherits: Resource < Reference < Object

Methods

void add_bind ( int bone, Transform pose )
void clear_binds ( )
int get_bind_bone ( int bind_index ) const
int get_bind_count ( ) const
String get_bind_name ( int bind_index ) const
Transform get_bind_pose ( int bind_index ) const
void set_bind_bone ( int bind_index, int bone )
void set_bind_count ( int bind_count )
void set_bind_name ( int bind_index, String name )
void set_bind_pose ( int bind_index, Transform pose )

Method Descriptions

void add_bind ( int bone, Transform pose )

void clear_binds ( )

int get_bind_bone ( int bind_index ) const

int get_bind_count ( ) const

String get_bind_name ( int bind_index ) const

Transform get_bind_pose ( int bind_index ) const

void set_bind_bone ( int bind_index, int bone )

void set_bind_count ( int bind_count )

void set_bind_name ( int bind_index, String name )

void set_bind_pose ( int bind_index, Transform pose )

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_skin.html