Skin
Inherits: Resource < Reference < Object
Methods
void | add_bind ( int bone, Transform pose ) |
void | clear_binds ( ) |
int | get_bind_bone ( int bind_index ) const |
int | get_bind_count ( ) const |
String | get_bind_name ( int bind_index ) const |
Transform | get_bind_pose ( int bind_index ) const |
void | set_bind_bone ( int bind_index, int bone ) |
void | set_bind_count ( int bind_count ) |
void | set_bind_name ( int bind_index, String name ) |
void | set_bind_pose ( int bind_index, Transform pose ) |
Method Descriptions
void add_bind ( int bone, Transform pose )
void clear_binds ( )
int get_bind_bone ( int bind_index ) const
int get_bind_count ( ) const
String get_bind_name ( int bind_index ) const
Transform get_bind_pose ( int bind_index ) const
void set_bind_bone ( int bind_index, int bone )
void set_bind_count ( int bind_count )
void set_bind_name ( int bind_index, String name )
void set_bind_pose ( int bind_index, Transform pose )
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_skin.html