EditorScenePostImport
Post-processes scenes after import.
Description
Imported scenes can be automatically modified right after import by setting their Custom Script Import property to a tool
script that inherits from this class.
The post_import callback receives the imported scene's root node and returns the modified version of the scene. Usage example:
tool # Needed so it runs in editor extends EditorScenePostImport # This sample changes all node names # Called right after the scene is imported and gets the root node func post_import(scene): # Change all node names to "modified_[oldnodename]" iterate(scene) return scene # Remember to return the imported scene func iterate(node): if node != null: node.name = "modified_" + node.name for child in node.get_children(): iterate(child)
Tutorials
Methods
String | get_source_file ( ) const |
String | get_source_folder ( ) const |
Object | post_import ( Object scene ) virtual |
Method Descriptions
String get_source_file ( ) const
Returns the source file path which got imported (e.g. res://scene.dae
).
String get_source_folder ( ) const
Returns the resource folder the imported scene file is located in.
Object post_import ( Object scene ) virtual
Called after the scene was imported. This method must return the modified version of the scene.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_editorscenepostimport.html