RegEx

Inherits: Reference < Object

Class for searching text for patterns using regular expressions.

Description

A regular expression (or regex) is a compact language that can be used to recognise strings that follow a specific pattern, such as URLs, email addresses, complete sentences, etc. For instance, a regex of ab[0-9] would find any string that is ab followed by any number from 0 to 9. For a more in-depth look, you can easily find various tutorials and detailed explanations on the Internet.

To begin, the RegEx object needs to be compiled with the search pattern using compile before it can be used.

var regex = RegEx.new()
regex.compile("\\w-(\\d+)")

The search pattern must be escaped first for GDScript before it is escaped for the expression. For example, compile("\\d+") would be read by RegEx as \d+. Similarly, compile("\"(?:\\\\.|[^\"])*\"") would be read as "(?:\\.|[^"])*".

Using search, you can find the pattern within the given text. If a pattern is found, RegExMatch is returned and you can retrieve details of the results using methods such as RegExMatch.get_string and RegExMatch.get_start.

var regex = RegEx.new()
regex.compile("\\w-(\\d+)")
var result = regex.search("abc n-0123")
if result:
    print(result.get_string()) # Would print n-0123

The results of capturing groups () can be retrieved by passing the group number to the various methods in RegExMatch. Group 0 is the default and will always refer to the entire pattern. In the above example, calling result.get_string(1) would give you 0123.

This version of RegEx also supports named capturing groups, and the names can be used to retrieve the results. If two or more groups have the same name, the name would only refer to the first one with a match.

var regex = RegEx.new()
regex.compile("d(?<digit>[0-9]+)|x(?<digit>[0-9a-f]+)")
var result = regex.search("the number is x2f")
if result:
    print(result.get_string("digit")) # Would print 2f

If you need to process multiple results, search_all generates a list of all non-overlapping results. This can be combined with a for loop for convenience.

for result in regex.search_all("d01, d03, d0c, x3f and x42"):
    print(result.get_string("digit"))
# Would print 01 03 0 3f 42

Example of splitting a string using a RegEx:

var regex = RegEx.new()
regex.compile("\\S+") # Negated whitespace character class.
var results = []
for match in regex.search_all("One  Two \n\tThree"):
    results.push_back(match.get_string())
# The `results` array now contains "One", "Two", "Three".

Note: Godot's regex implementation is based on the PCRE2 library. You can view the full pattern reference here.

Tip: You can use Regexr to test regular expressions online.

Methods

void clear ( )
Error compile ( String pattern )
int get_group_count ( ) const
Array get_names ( ) const
String get_pattern ( ) const
bool is_valid ( ) const
RegExMatch search ( String subject, int offset=0, int end=-1 ) const
Array search_all ( String subject, int offset=0, int end=-1 ) const
String sub ( String subject, String replacement, bool all=false, int offset=0, int end=-1 ) const

Method Descriptions

void clear ( )

This method resets the state of the object, as if it was freshly created. Namely, it unassigns the regular expression of this object.

Error compile ( String pattern )

Compiles and assign the search pattern to use. Returns @GlobalScope.OK if the compilation is successful. If an error is encountered, details are printed to standard output and an error is returned.

int get_group_count ( ) const

Returns the number of capturing groups in compiled pattern.

Array get_names ( ) const

Returns an array of names of named capturing groups in the compiled pattern. They are ordered by appearance.

String get_pattern ( ) const

Returns the original search pattern that was compiled.

bool is_valid ( ) const

Returns whether this object has a valid search pattern assigned.

Searches the text for the compiled pattern. Returns a RegExMatch container of the first matching result if found, otherwise null. The region to search within can be specified without modifying where the start and end anchor would be.

Array search_all ( String subject, int offset=0, int end=-1 ) const

Searches the text for the compiled pattern. Returns an array of RegExMatch containers for each non-overlapping result. If no results were found, an empty array is returned instead. The region to search within can be specified without modifying where the start and end anchor would be.

String sub ( String subject, String replacement, bool all=false, int offset=0, int end=-1 ) const

Searches the text for the compiled pattern and replaces it with the specified string. Escapes and backreferences such as $1 and $name are expanded and resolved. By default, only the first instance is replaced, but it can be changed for all instances (global replacement). The region to search within can be specified without modifying where the start and end anchor would be.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_regex.html