AnimationNodeStateMachinePlayback
Inherits: Resource < Reference < Object
Playback control for AnimationNodeStateMachine.
Description
Allows control of AnimationTree state machines created with AnimationNodeStateMachine. Retrieve with $AnimationTree.get("parameters/playback")
.
Example:
var state_machine = $AnimationTree.get("parameters/playback") state_machine.travel("some_state")
Tutorials
Properties
bool | resource_local_to_scene |
true (parent override)
|
Methods
String | get_current_node ( ) const |
PoolStringArray | get_travel_path ( ) const |
bool | is_playing ( ) const |
void | start ( String node ) |
void | stop ( ) |
void | travel ( String to_node ) |
Method Descriptions
String get_current_node ( ) const
Returns the currently playing animation state.
PoolStringArray get_travel_path ( ) const
Returns the current travel path as computed internally by the A* algorithm.
bool is_playing ( ) const
Returns true
if an animation is playing.
void start ( String node )
Starts playing the given animation.
void stop ( )
Stops the currently playing animation.
void travel ( String to_node )
Transitions from the current state to another one, following the shortest path.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_animationnodestatemachineplayback.html