ScriptEditor
Inherits: PanelContainer < Container < Control < CanvasItem < Node < Object
Godot editor's script editor.
Description
Note: This class shouldn't be instantiated directly. Instead, access the singleton using EditorInterface.get_script_editor.
Methods
bool | can_drop_data_fw ( Vector2 point, Variant data, Control from ) const |
void | drop_data_fw ( Vector2 point, Variant data, Control from ) |
Script | get_current_script ( ) |
Variant | get_drag_data_fw ( Vector2 point, Control from ) |
Array | get_open_scripts ( ) const |
void | goto_line ( int line_number ) |
void | open_script_create_dialog ( String base_name, String base_path ) |
Signals
editor_script_changed ( Script script )
Emitted when user changed active script. Argument is a freshly activated Script.
script_close ( Script script )
Emitted when editor is about to close the active script. Argument is a Script that is going to be closed.
Method Descriptions
bool can_drop_data_fw ( Vector2 point, Variant data, Control from ) const
void drop_data_fw ( Vector2 point, Variant data, Control from )
Script get_current_script ( )
Returns a Script that is currently active in editor.
Variant get_drag_data_fw ( Vector2 point, Control from )
Array get_open_scripts ( ) const
Returns an array with all Script objects which are currently open in editor.
void goto_line ( int line_number )
Goes to the specified line in the current script.
void open_script_create_dialog ( String base_name, String base_path )
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_scripteditor.html