SkeletonIK
Properties
float | interpolation | 1.0 |
Vector3 | magnet | Vector3( 0, 0, 0 ) |
int | max_iterations | 10 |
float | min_distance | 0.01 |
bool | override_tip_basis | true |
String | root_bone | "" |
Transform | target | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) |
NodePath | target_node | NodePath("") |
String | tip_bone | "" |
bool | use_magnet | false |
Methods
Skeleton | get_parent_skeleton ( ) const |
bool | is_running ( ) |
void | start ( bool one_time=false ) |
void | stop ( ) |
Property Descriptions
float interpolation
Default | 1.0 |
Setter | set_interpolation(value) |
Getter | get_interpolation() |
Vector3 magnet
Default | Vector3( 0, 0, 0 ) |
Setter | set_magnet_position(value) |
Getter | get_magnet_position() |
int max_iterations
Default | 10 |
Setter | set_max_iterations(value) |
Getter | get_max_iterations() |
float min_distance
Default | 0.01 |
Setter | set_min_distance(value) |
Getter | get_min_distance() |
bool override_tip_basis
Default | true |
Setter | set_override_tip_basis(value) |
Getter | is_override_tip_basis() |
String root_bone
Default | "" |
Setter | set_root_bone(value) |
Getter | get_root_bone() |
Transform target
Default | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) |
Setter | set_target_transform(value) |
Getter | get_target_transform() |
NodePath target_node
Default | NodePath("") |
Setter | set_target_node(value) |
Getter | get_target_node() |
String tip_bone
Default | "" |
Setter | set_tip_bone(value) |
Getter | get_tip_bone() |
bool use_magnet
Default | false |
Setter | set_use_magnet(value) |
Getter | is_using_magnet() |
Method Descriptions
Skeleton get_parent_skeleton ( ) const
bool is_running ( )
void start ( bool one_time=false )
void stop ( )
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_skeletonik.html