AudioEffectRecord
Inherits: AudioEffect < Resource < Reference < Object
Audio effect used for recording sound from a microphone.
Description
Allows the user to record sound from a microphone. It sets and gets the format in which the audio file will be recorded (8-bit, 16-bit, or compressed). It checks whether or not the recording is active, and if it is, records the sound. It then returns the recorded sample.
Tutorials
Properties
Format | format | 1 |
Methods
AudioStreamSample | get_recording ( ) const |
bool | is_recording_active ( ) const |
void | set_recording_active ( bool record ) |
Property Descriptions
Format format
Default | 1 |
Setter | set_format(value) |
Getter | get_format() |
Specifies the format in which the sample will be recorded. See Format for available formats.
Method Descriptions
AudioStreamSample get_recording ( ) const
Returns the recorded sample.
bool is_recording_active ( ) const
Returns whether the recording is active or not.
void set_recording_active ( bool record )
If true
, the sound will be recorded. Note that restarting the recording will remove the previously recorded sample.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_audioeffectrecord.html