AnimationNodeBlend2
Inherits: AnimationNode < Resource < Reference < Object
Blends two animations linearly inside of an AnimationNodeBlendTree.
Description
A resource to add to an AnimationNodeBlendTree. Blends two animations linearly based on an amount value in the [0.0, 1.0]
range.
Tutorials
Properties
bool | sync | false |
Property Descriptions
bool sync
Default | false |
Setter | set_use_sync(value) |
Getter | is_using_sync() |
If true
, sets the optimization
to false
when calling AnimationNode.blend_input, forcing the blended animations to update every frame.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_animationnodeblend2.html