LightOccluder2D
Inherits: Node2D < CanvasItem < Node < Object
Occludes light cast by a Light2D, casting shadows.
Description
Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an OccluderPolygon2D in order for the shadow to be computed.
Tutorials
Properties
int | light_mask | 1 |
OccluderPolygon2D | occluder |
Property Descriptions
int light_mask
Default | 1 |
Setter | set_occluder_light_mask(value) |
Getter | get_occluder_light_mask() |
The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
OccluderPolygon2D occluder
Setter | set_occluder_polygon(value) |
Getter | get_occluder_polygon() |
The OccluderPolygon2D used to compute the shadow.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_lightoccluder2d.html