VisualShaderNodeVectorClamp
Inherits: VisualShaderNode < Resource < Reference < Object
Clamps a vector value within the visual shader graph.
Description
Constrains a value to lie between min
and max
values. The operation is performed on each component of the vector individually.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualshadernodevectorclamp.html