Skeleton2D
Inherits: Node2D < CanvasItem < Node < Object
Skeleton for 2D characters and animated objects.
Description
Skeleton2D parents a hierarchy of Bone2D objects. It is a requirement of Bone2D. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones.
Tutorials
Methods
Bone2D | get_bone ( int idx ) |
int | get_bone_count ( ) const |
RID | get_skeleton ( ) const |
Signals
bone_setup_changed ( )
Method Descriptions
Bone2D get_bone ( int idx )
Returns a Bone2D from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter idx
. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.
int get_bone_count ( ) const
Returns the number of Bone2D nodes in the node hierarchy parented by Skeleton2D.
RID get_skeleton ( ) const
Returns the RID of a Skeleton2D instance.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_skeleton2d.html