VisualShaderNodeTransformVecMult
Inherits: VisualShaderNode < Resource < Reference < Object
Multiplies a Transform and a Vector3 within the visual shader graph.
Description
A multiplication operation on a transform (4x4 matrix) and a vector, with support for different multiplication operators.
Properties
Operator | operator | 0 |
Enumerations
enum Operator:
-
OP_AxB = 0 --- Multiplies transform
a
by the vectorb
. -
OP_BxA = 1 --- Multiplies vector
b
by the transforma
. -
OP_3x3_AxB = 2 --- Multiplies transform
a
by the vectorb
, skipping the last row and column of the transform. -
OP_3x3_BxA = 3 --- Multiplies vector
b
by the transforma
, skipping the last row and column of the transform.
Property Descriptions
Operator operator
Default | 0 |
Setter | set_operator(value) |
Getter | get_operator() |
The multiplication type to be performed. See Operator for options.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualshadernodetransformvecmult.html