KinematicCollision2D
Collision data for KinematicBody2D collisions.
Description
Contains collision data for KinematicBody2D collisions. When a KinematicBody2D is moved using KinematicBody2D.move_and_collide, it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.
This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
Properties
Object | collider | |
int | collider_id | 0 |
Variant | collider_metadata | |
Object | collider_shape | |
int | collider_shape_index | 0 |
Vector2 | collider_velocity | Vector2( 0, 0 ) |
Object | local_shape | |
Vector2 | normal | Vector2( 0, 0 ) |
Vector2 | position | Vector2( 0, 0 ) |
Vector2 | remainder | Vector2( 0, 0 ) |
Vector2 | travel | Vector2( 0, 0 ) |
Property Descriptions
Object collider
Getter | get_collider() |
The colliding body.
int collider_id
Default | 0 |
Getter | get_collider_id() |
The colliding body's unique instance ID. See Object.get_instance_id.
Variant collider_metadata
Getter | get_collider_metadata() |
The colliding body's metadata. See Object.
Object collider_shape
Getter | get_collider_shape() |
The colliding body's shape.
int collider_shape_index
Default | 0 |
Getter | get_collider_shape_index() |
The colliding shape's index. See CollisionObject2D.
Vector2 collider_velocity
Default | Vector2( 0, 0 ) |
Getter | get_collider_velocity() |
The colliding object's velocity.
Object local_shape
Getter | get_local_shape() |
The moving object's colliding shape.
Vector2 normal
Default | Vector2( 0, 0 ) |
Getter | get_normal() |
The colliding body's shape's normal at the point of collision.
Vector2 position
Default | Vector2( 0, 0 ) |
Getter | get_position() |
The point of collision, in global coordinates.
Vector2 remainder
Default | Vector2( 0, 0 ) |
Getter | get_remainder() |
The moving object's remaining movement vector.
Vector2 travel
Default | Vector2( 0, 0 ) |
Getter | get_travel() |
The distance the moving object traveled before collision.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_kinematiccollision2d.html