ResourcePreloader
Resource Preloader Node.
Description
This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader.
GDScript has a simplified @GDScript.preload built-in method which can be used in most situations, leaving the use of ResourcePreloader
for more advanced scenarios.
Methods
void | add_resource ( String name, Resource resource ) |
Resource | get_resource ( String name ) const |
PoolStringArray | get_resource_list ( ) const |
bool | has_resource ( String name ) const |
void | remove_resource ( String name ) |
void | rename_resource ( String name, String newname ) |
Method Descriptions
void add_resource ( String name, Resource resource )
Adds a resource to the preloader with the given name
. If a resource with the given name
already exists, the new resource will be renamed to "name
N" where N is an incrementing number starting from 2.
Resource get_resource ( String name ) const
Returns the resource associated to name
.
PoolStringArray get_resource_list ( ) const
Returns the list of resources inside the preloader.
bool has_resource ( String name ) const
Returns true
if the preloader contains a resource associated to name
.
void remove_resource ( String name )
Removes the resource associated to name
from the preloader.
void rename_resource ( String name, String newname )
Renames a resource inside the preloader from name
to newname
.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_resourcepreloader.html