EditorProperty
Inherits: Container < Control < CanvasItem < Node < Object
Custom control to edit properties for adding into the inspector.
Description
This control allows property editing for one or multiple properties into EditorInspector. It is added via EditorInspectorPlugin.
Properties
bool | checkable | false |
bool | checked | false |
bool | draw_red | false |
bool | keying | false |
String | label | "" |
bool | read_only | false |
Methods
void | add_focusable ( Control control ) |
void | emit_changed ( String property, Variant value, String field="", bool changing=false ) |
Object | get_edited_object ( ) |
String | get_edited_property ( ) |
String | get_tooltip_text ( ) const |
void | set_bottom_editor ( Control editor ) |
void | update_property ( ) virtual |
Signals
multiple_properties_changed ( PoolStringArray properties, Array value )
Emit it if you want multiple properties modified at the same time. Do not use if added via EditorInspectorPlugin.parse_property.
object_id_selected ( String property, int id )
Used by sub-inspectors. Emit it if what was selected was an Object ID.
property_changed ( String property, Variant value )
Do not emit this manually, use the emit_changed method instead.
property_checked ( String property, String bool )
Emitted when a property was checked. Used internally.
property_keyed ( String property )
Emit it if you want to add this value as an animation key (check for keying being enabled first).
property_keyed_with_value ( String property, Variant value )
Emit it if you want to key a property with a single value.
resource_selected ( String path, Resource resource )
If you want a sub-resource to be edited, emit this signal with the resource.
selected ( String path, int focusable_idx )
Emitted when selected. Used internally.
Property Descriptions
bool checkable
Default | false |
Setter | set_checkable(value) |
Getter | is_checkable() |
Used by the inspector, set to true
when the property is checkable.
bool checked
Default | false |
Setter | set_checked(value) |
Getter | is_checked() |
Used by the inspector, set to true
when the property is checked.
bool draw_red
Default | false |
Setter | set_draw_red(value) |
Getter | is_draw_red() |
Used by the inspector, set to true
when the property must draw with error color. This is used for editable children's properties.
bool keying
Default | false |
Setter | set_keying(value) |
Getter | is_keying() |
Used by the inspector, set to true
when the property can add keys for animation.
String label
Default | "" |
Setter | set_label(value) |
Getter | get_label() |
Set this property to change the label (if you want to show one).
bool read_only
Default | false |
Setter | set_read_only(value) |
Getter | is_read_only() |
Used by the inspector, set to true
when the property is read-only.
Method Descriptions
void add_focusable ( Control control )
If any of the controls added can gain keyboard focus, add it here. This ensures that focus will be restored if the inspector is refreshed.
void emit_changed ( String property, Variant value, String field="", bool changing=false )
If one or several properties have changed, this must be called. field
is used in case your editor can modify fields separately (as an example, Vector3.x). The changing
argument avoids the editor requesting this property to be refreshed (leave as false
if unsure).
Object get_edited_object ( )
Gets the edited object.
String get_edited_property ( )
Gets the edited property. If your editor is for a single property (added via EditorInspectorPlugin.parse_property), then this will return the property.
String get_tooltip_text ( ) const
Override if you want to allow a custom tooltip over your property.
void set_bottom_editor ( Control editor )
Adds controls with this function if you want them on the bottom (below the label).
void update_property ( ) virtual
When this virtual function is called, you must update your editor.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_editorproperty.html