AtlasTexture
Inherits: Texture < Resource < Reference < Object
Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.
Description
Texture resource aimed at managing big textures files that pack multiple smaller textures. Consists of a Texture, a margin that defines the border width, and a region that defines the actual area of the AtlasTexture.
Properties
Texture | atlas | |
bool | filter_clip | false |
int | flags |
0 (parent override)
|
Rect2 | margin | Rect2( 0, 0, 0, 0 ) |
Rect2 | region | Rect2( 0, 0, 0, 0 ) |
Property Descriptions
Texture atlas
Setter | set_atlas(value) |
Getter | get_atlas() |
The texture that contains the atlas. Can be any Texture subtype.
bool filter_clip
Default | false |
Setter | set_filter_clip(value) |
Getter | has_filter_clip() |
If true
, clips the area outside of the region to avoid bleeding of the surrounding texture pixels.
Rect2 margin
Default | Rect2( 0, 0, 0, 0 ) |
Setter | set_margin(value) |
Getter | get_margin() |
The margin around the region. The Rect2's Rect2.size parameter ("w" and "h" in the editor) resizes the texture so it fits within the margin.
Rect2 region
Default | Rect2( 0, 0, 0, 0 ) |
Setter | set_region(value) |
Getter | get_region() |
The AtlasTexture's used region.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_atlastexture.html