VisualShaderNodeTransformConstant

Inherits: VisualShaderNode < Resource < Reference < Object

A Transform constant for use within the visual shader graph.

Description

A constant Transform, which can be used as an input node.

Properties

Transform constant Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )

Property Descriptions

Transform constant

Default Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
Setter set_constant(value)
Getter get_constant()

A Transform constant which represents the state of this node.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualshadernodetransformconstant.html