PCKPacker
Creates packages that can be loaded into a running project.
Description
The PCKPacker
is used to create packages that can be loaded into a running project using ProjectSettings.load_resource_pack.
var packer = PCKPacker.new() packer.pck_start("test.pck") packer.add_file("res://text.txt", "text.txt") packer.flush()
The above PCKPacker
creates package test.pck
, then adds a file named text.txt
at the root of the package.
Methods
Error | add_file ( String pck_path, String source_path ) |
Error | flush ( bool verbose=false ) |
Error | pck_start ( String pck_name, int alignment=0 ) |
Method Descriptions
Error add_file ( String pck_path, String source_path )
Adds the source_path
file to the current PCK package at the pck_path
internal path (should start with res://
).
Error flush ( bool verbose=false )
Writes the files specified using all add_file calls since the last flush. If verbose
is true
, a list of files added will be printed to the console for easier debugging.
Error pck_start ( String pck_name, int alignment=0 )
Creates a new PCK file with the name pck_name
. The .pck
file extension isn't added automatically, so it should be part of pck_name
(even though it's not required).
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_pckpacker.html