RayShape
Inherits: Shape < Resource < Reference < Object
Ray shape for 3D collisions.
Description
Ray shape for 3D collisions, which can be set into a PhysicsBody or Area. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
Properties
float | length | 1.0 |
bool | slips_on_slope | false |
Property Descriptions
float length
Default | 1.0 |
Setter | set_length(value) |
Getter | get_length() |
The ray's length.
bool slips_on_slope
Default | false |
Setter | set_slips_on_slope(value) |
Getter | get_slips_on_slope() |
If true
, allow the shape to return the correct normal.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_rayshape.html