CSGCylinder
Inherits: CSGPrimitive < CSGShape < GeometryInstance < VisualInstance < Spatial < Node < Object
A CSG Cylinder shape.
Description
This node allows you to create a cylinder (or cone) for use with the CSG system.
Properties
bool | cone | false |
float | height | 1.0 |
Material | material | |
float | radius | 1.0 |
int | sides | 8 |
bool | smooth_faces | true |
Property Descriptions
bool cone
Default | false |
Setter | set_cone(value) |
Getter | is_cone() |
If true
a cone is created, the radius will only apply to one side.
float height
Default | 1.0 |
Setter | set_height(value) |
Getter | get_height() |
The height of the cylinder.
Material material
Setter | set_material(value) |
Getter | get_material() |
The material used to render the cylinder.
float radius
Default | 1.0 |
Setter | set_radius(value) |
Getter | get_radius() |
The radius of the cylinder.
int sides
Default | 8 |
Setter | set_sides(value) |
Getter | get_sides() |
The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.
bool smooth_faces
Default | true |
Setter | set_smooth_faces(value) |
Getter | get_smooth_faces() |
If true
the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If false
the cylinder will have a flat shaded look.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_csgcylinder.html