MeshTexture
Inherits: Texture < Resource < Reference < Object
Simple texture that uses a mesh to draw itself.
Description
Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported.
Properties
Texture | base_texture | |
int | flags |
0 (parent override)
|
Vector2 | image_size | Vector2( 0, 0 ) |
Mesh | mesh |
Property Descriptions
Texture base_texture
Setter | set_base_texture(value) |
Getter | get_base_texture() |
Sets the base texture that the Mesh will use to draw.
Vector2 image_size
Default | Vector2( 0, 0 ) |
Setter | set_image_size(value) |
Getter | get_image_size() |
Sets the size of the image, needed for reference.
Mesh mesh
Setter | set_mesh(value) |
Getter | get_mesh() |
Sets the mesh used to draw. It must be a mesh using 2D vertices.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_meshtexture.html