Physics2DShapeQueryParameters
Parameters to be sent to a 2D shape physics query.
Description
This class contains the shape and other parameters for 2D intersection/collision queries. See also Physics2DShapeQueryResult.
Properties
bool | collide_with_areas | false |
bool | collide_with_bodies | true |
int | collision_layer | 2147483647 |
Array | exclude | [ ] |
float | margin | 0.0 |
Vector2 | motion | Vector2( 0, 0 ) |
RID | shape_rid | |
Transform2D | transform | Transform2D( 1, 0, 0, 1, 0, 0 ) |
Methods
void | set_shape ( Resource shape ) |
Property Descriptions
bool collide_with_areas
Default | false |
Setter | set_collide_with_areas(value) |
Getter | is_collide_with_areas_enabled() |
If true
, the query will take Area2Ds into account.
bool collide_with_bodies
Default | true |
Setter | set_collide_with_bodies(value) |
Getter | is_collide_with_bodies_enabled() |
If true
, the query will take PhysicsBody2Ds into account.
int collision_layer
Default | 2147483647 |
Setter | set_collision_layer(value) |
Getter | get_collision_layer() |
The physics layer(s) the query will take into account (as a bitmask). See Collision layers and masks in the documentation for more information.
Array exclude
Default | [ ] |
Setter | set_exclude(value) |
Getter | get_exclude() |
The list of objects or object RIDs that will be excluded from collisions.
float margin
Default | 0.0 |
Setter | set_margin(value) |
Getter | get_margin() |
The collision margin for the shape.
Vector2 motion
Default | Vector2( 0, 0 ) |
Setter | set_motion(value) |
Getter | get_motion() |
The motion of the shape being queried for.
RID shape_rid
Setter | set_shape_rid(value) |
Getter | get_shape_rid() |
The queried shape's RID. See also set_shape.
Transform2D transform
Default | Transform2D( 1, 0, 0, 1, 0, 0 ) |
Setter | set_transform(value) |
Getter | get_transform() |
The queried shape's transform matrix.
Method Descriptions
void set_shape ( Resource shape )
Sets the Shape2D that will be used for collision/intersection queries.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_physics2dshapequeryparameters.html