AudioEffectDistortion
Inherits: AudioEffect < Resource < Reference < Object
Adds a distortion audio effect to an Audio bus.
Modify the sound to make it distorted.
Description
Different types are available: clip, tan, lo-fi (bit crushing), overdrive, or waveshape.
By distorting the waveform the frequency content change, which will often make the sound "crunchy" or "abrasive". For games, it can simulate sound coming from some saturated device or speaker very efficiently.
Tutorials
Properties
float | drive | 0.0 |
float | keep_hf_hz | 16000.0 |
Mode | mode | 0 |
float | post_gain | 0.0 |
float | pre_gain | 0.0 |
Enumerations
enum Mode:
- MODE_CLIP = 0 --- Digital distortion effect which cuts off peaks at the top and bottom of the waveform.
- MODE_ATAN = 1
- MODE_LOFI = 2 --- Low-resolution digital distortion effect. You can use it to emulate the sound of early digital audio devices.
- MODE_OVERDRIVE = 3 --- Emulates the warm distortion produced by a field effect transistor, which is commonly used in solid-state musical instrument amplifiers.
- MODE_WAVESHAPE = 4 --- Waveshaper distortions are used mainly by electronic musicians to achieve an extra-abrasive sound.
Property Descriptions
float drive
Default | 0.0 |
Setter | set_drive(value) |
Getter | get_drive() |
Distortion power. Value can range from 0 to 1.
float keep_hf_hz
Default | 16000.0 |
Setter | set_keep_hf_hz(value) |
Getter | get_keep_hf_hz() |
High-pass filter, in Hz. Frequencies higher than this value will not be affected by the distortion. Value can range from 1 to 20000.
Mode mode
Default | 0 |
Setter | set_mode(value) |
Getter | get_mode() |
Distortion type.
float post_gain
Default | 0.0 |
Setter | set_post_gain(value) |
Getter | get_post_gain() |
Increases or decreases the volume after the effect. Value can range from -80 to 24.
float pre_gain
Default | 0.0 |
Setter | set_pre_gain(value) |
Getter | get_pre_gain() |
Increases or decreases the volume before the effect. Value can range from -60 to 60.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_audioeffectdistortion.html