VisualShaderNodeTransformMult
Inherits: VisualShaderNode < Resource < Reference < Object
Multiplies Transform by Transform within the visual shader graph.
Description
A multiplication operation on two transforms (4x4 matrices), with support for different multiplication operators.
Properties
Operator | operator | 0 |
Enumerations
enum Operator:
-
OP_AxB = 0 --- Multiplies transform
a
by the transformb
. -
OP_BxA = 1 --- Multiplies transform
b
by the transforma
. -
OP_AxB_COMP = 2 --- Performs a component-wise multiplication of transform
a
by the transformb
. -
OP_BxA_COMP = 3 --- Performs a component-wise multiplication of transform
b
by the transforma
.
Property Descriptions
Operator operator
Default | 0 |
Setter | set_operator(value) |
Getter | get_operator() |
The multiplication type to be performed on the transforms. See Operator for options.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualshadernodetransformmult.html