AudioEffectLimiter
Inherits: AudioEffect < Resource < Reference < Object
Adds a soft-clip limiter audio effect to an Audio bus.
Description
A limiter is similar to a compressor, but it's less flexible and designed to disallow sound going over a given dB threshold. Adding one in the Master bus is always recommended to reduce the effects of clipping.
Soft clipping starts to reduce the peaks a little below the threshold level and progressively increases its effect as the input level increases such that the threshold is never exceeded.
Properties
float | ceiling_db | -0.1 |
float | soft_clip_db | 2.0 |
float | soft_clip_ratio | 10.0 |
float | threshold_db | 0.0 |
Property Descriptions
float ceiling_db
Default | -0.1 |
Setter | set_ceiling_db(value) |
Getter | get_ceiling_db() |
The waveform's maximum allowed value, in decibels. Value can range from -20 to -0.1.
float soft_clip_db
Default | 2.0 |
Setter | set_soft_clip_db(value) |
Getter | get_soft_clip_db() |
Applies a gain to the limited waves, in decibels. Value can range from 0 to 6.
float soft_clip_ratio
Default | 10.0 |
Setter | set_soft_clip_ratio(value) |
Getter | get_soft_clip_ratio() |
float threshold_db
Default | 0.0 |
Setter | set_threshold_db(value) |
Getter | get_threshold_db() |
Threshold from which the limiter begins to be active, in decibels. Value can range from -30 to 0.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_audioeffectlimiter.html