AnimationNodeTransition
Inherits: AnimationNode < Resource < Reference < Object
A generic animation transition node for AnimationTree.
Description
Simple state machine for cases which don't require a more advanced AnimationNodeStateMachine. Animations can be connected to the inputs and transition times can be specified.
Tutorials
Properties
int | input_count | 0 |
float | xfade_time | 0.0 |
Methods
String | get_input_caption ( int input ) const |
bool | is_input_set_as_auto_advance ( int input ) const |
void | set_input_as_auto_advance ( int input, bool enable ) |
void | set_input_caption ( int input, String caption ) |
Property Descriptions
int input_count
Default | 0 |
Setter | set_enabled_inputs(value) |
Getter | get_enabled_inputs() |
The number of available input ports for this node.
float xfade_time
Default | 0.0 |
Setter | set_cross_fade_time(value) |
Getter | get_cross_fade_time() |
Cross-fading time (in seconds) between each animation connected to the inputs.
Method Descriptions
String get_input_caption ( int input ) const
bool is_input_set_as_auto_advance ( int input ) const
void set_input_as_auto_advance ( int input, bool enable )
void set_input_caption ( int input, String caption )
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_animationnodetransition.html