EditorResourcePreview
Helper to generate previews of resources or files.
Description
This object is used to generate previews for resources of files.
Note: This class shouldn't be instantiated directly. Instead, access the singleton using EditorInterface.get_resource_previewer.
Methods
void | add_preview_generator ( EditorResourcePreviewGenerator generator ) |
void | check_for_invalidation ( String path ) |
void | queue_edited_resource_preview ( Resource resource, Object receiver, String receiver_func, Variant userdata ) |
void | queue_resource_preview ( String path, Object receiver, String receiver_func, Variant userdata ) |
void | remove_preview_generator ( EditorResourcePreviewGenerator generator ) |
Signals
preview_invalidated ( String path )
Emitted if a preview was invalidated (changed). path
corresponds to the path of the preview.
Method Descriptions
void add_preview_generator ( EditorResourcePreviewGenerator generator )
Create an own, custom preview generator.
void check_for_invalidation ( String path )
Check if the resource changed, if so, it will be invalidated and the corresponding signal emitted.
void queue_edited_resource_preview ( Resource resource, Object receiver, String receiver_func, Variant userdata )
Queue a resource being edited for preview (using an instance). Once the preview is ready, your receiver.receiver_func will be called either containing the preview texture or an empty texture (if no preview was possible). Callback must have the format: (path,texture,userdata). Userdata can be anything.
void queue_resource_preview ( String path, Object receiver, String receiver_func, Variant userdata )
Queue a resource file for preview (using a path). Once the preview is ready, your receiver.receiver_func will be called either containing the preview texture or an empty texture (if no preview was possible). Callback must have the format: (path,texture,userdata). Userdata can be anything.
void remove_preview_generator ( EditorResourcePreviewGenerator generator )
Removes a custom preview generator.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_editorresourcepreview.html