VisualScriptEditor
Inherits: Object
Methods
void | add_custom_node ( String name, String category, Script script ) |
void | remove_custom_node ( String name, String category ) |
Signals
custom_nodes_updated ( )
Emitted when a custom Visual Script node is added or removed.
Method Descriptions
void add_custom_node ( String name, String category, Script script )
Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the category
as the parameter.
void remove_custom_node ( String name, String category )
Remove a custom Visual Script node from the editor. Custom nodes already placed on scripts won't be removed.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualscripteditor.html