ColorPicker
Inherits: BoxContainer < Container < Control < CanvasItem < Node < Object
Color picker control.
Description
Control node displaying a color picker widget. It's useful for selecting a color from an RGB/RGBA colorspace.
Properties
Color | color | Color( 1, 1, 1, 1 ) |
bool | deferred_mode | false |
bool | edit_alpha | true |
bool | hsv_mode | false |
bool | presets_enabled | true |
bool | presets_visible | true |
bool | raw_mode | false |
Methods
void | add_preset ( Color color ) |
void | erase_preset ( Color color ) |
PoolColorArray | get_presets ( ) const |
Theme Properties
Texture | add_preset | |
Texture | color_hue | |
Texture | color_sample | |
int | h_width | 30 |
int | label_width | 10 |
int | margin | 4 |
Texture | overbright_indicator | |
Texture | preset_bg | |
Texture | screen_picker | |
int | sv_height | 256 |
int | sv_width | 256 |
Signals
color_changed ( Color color )
Emitted when the color is changed.
preset_added ( Color color )
Emitted when a preset is added.
preset_removed ( Color color )
Emitted when a preset is removed.
Property Descriptions
Color color
Default | Color( 1, 1, 1, 1 ) |
Setter | set_pick_color(value) |
Getter | get_pick_color() |
The currently selected color.
bool deferred_mode
Default | false |
Setter | set_deferred_mode(value) |
Getter | is_deferred_mode() |
If true
, the color will apply only after the user releases the mouse button, otherwise it will apply immediately even in mouse motion event (which can cause performance issues).
bool edit_alpha
Default | true |
Setter | set_edit_alpha(value) |
Getter | is_editing_alpha() |
If true
, shows an alpha channel slider (transparency).
bool hsv_mode
Default | false |
Setter | set_hsv_mode(value) |
Getter | is_hsv_mode() |
If true
, allows editing the color with Hue/Saturation/Value sliders.
Note: Cannot be enabled if raw mode is on.
bool presets_enabled
Default | true |
Setter | set_presets_enabled(value) |
Getter | are_presets_enabled() |
If true
, the "add preset" button is enabled.
bool presets_visible
Default | true |
Setter | set_presets_visible(value) |
Getter | are_presets_visible() |
If true
, saved color presets are visible.
bool raw_mode
Default | false |
Setter | set_raw_mode(value) |
Getter | is_raw_mode() |
If true
, allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR).
Note: Cannot be enabled if HSV mode is on.
Method Descriptions
void add_preset ( Color color )
Adds the given color to a list of color presets. The presets are displayed in the color picker and the user will be able to select them.
Note: the presets list is only for this color picker.
void erase_preset ( Color color )
Removes the given color from the list of color presets of this color picker.
PoolColorArray get_presets ( ) const
Returns the list of colors in the presets of the color picker.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_colorpicker.html