DampedSpringJoint2D
Inherits: Joint2D < Node2D < CanvasItem < Node < Object
Damped spring constraint for 2D physics.
Description
Damped spring constraint for 2D physics. This resembles a spring joint that always wants to go back to a given length.
Properties
float | damping | 1.0 |
float | length | 50.0 |
float | rest_length | 0.0 |
float | stiffness | 20.0 |
Property Descriptions
float damping
Default | 1.0 |
Setter | set_damping(value) |
Getter | get_damping() |
The spring joint's damping ratio. A value between 0
and 1
. When the two bodies move into different directions the system tries to align them to the spring axis again. A high damping
value forces the attached bodies to align faster.
float length
Default | 50.0 |
Setter | set_length(value) |
Getter | get_length() |
The spring joint's maximum length. The two attached bodies cannot stretch it past this value.
float rest_length
Default | 0.0 |
Setter | set_rest_length(value) |
Getter | get_rest_length() |
When the bodies attached to the spring joint move they stretch or squash it. The joint always tries to resize towards this length.
float stiffness
Default | 20.0 |
Setter | set_stiffness(value) |
Getter | get_stiffness() |
The higher the value, the less the bodies attached to the joint will deform it. The joint applies an opposing force to the bodies, the product of the stiffness multiplied by the size difference from its resting length.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_dampedspringjoint2d.html